@startuml
sprite $screwdriver_wrench [48x48/16] {
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!define FA6_SCREWDRIVER_WRENCH(_alias) ENTITY(rectangle,black,screwdriver_wrench,_alias,FA6 SCREWDRIVER_WRENCH)
!define FA6_SCREWDRIVER_WRENCH(_alias, _label) ENTITY(rectangle,black,screwdriver_wrench,_label, _alias,FA6 SCREWDRIVER_WRENCH)
!define FA6_SCREWDRIVER_WRENCH(_alias, _label, _shape) ENTITY(_shape,black,screwdriver_wrench,_label, _alias,FA6 SCREWDRIVER_WRENCH)
!define FA6_SCREWDRIVER_WRENCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,screwdriver_wrench,_label, _alias,FA6 SCREWDRIVER_WRENCH)
skinparam folderBackgroundColor<<FA6 SCREWDRIVER_WRENCH>> White
@enduml